The fact of carrying out all the stages of the intervention in VR limits the risks of damage to the machines and also limits the risks, for our customer, of losing access to their network in the case of an error on a machine in service in reality.
VR integrates greater interactivity into the training, which also allows for more personalized support for each learner by allowing them to understand and adapt to their own pace.
In addition, in case of error during the intervention on the machine, the game returns to the moment before the error, it is not necessary to restart the whole intervention and lose time as in reality. Still with the aim of saving time, while in reality it would be necessary to reprogram the training machines to repeat the training to a new technician, in VR it is enough to restart the game from the beginning.
This device is an investment that allows, in the long term, to limit training costs. Indeed, the training tools, i.e. the laptop and the oculus rift, are now portable: this no longer forces companies to create training centers or to pay for the technicians to travel to the centers. Moreover, once the application and the whole device are created, everything is easily replicable.
Virtual reality allows to model a working environment at a lower cost and allows the manipulation of heavy, fragile and expensive devices and tools for learning and training purposes, in a more playful and safer way.