Technical challenges :
The smartphone used for this performance was the Samsung Galaxy 6, the latest model from Samsung.
The very high quality of the 360° video (very high resolution, very high audio bitrate, etc), and the cooling system failures of the Galaxy 6 model, heated the smartphone to such an extent that after 2 or 3 minutes the application stopped working.
We had to develop some algorithms to adapt the video bitrate in real time based on the temperature of the phone.
Our role was the development of the application with the integration of the 360° videos for each brand.
In order to reduce development costs, as the production of seven VR applications can be very expensive, we decided to create a single application that could be used as a basis for all the others. With each new application, we simply had to change the video and the thumbnail.